Fahmida FaijahMODELING (MOD) — Your vision is very important to your imagination but it can also be limiting. This projects develops an ability to see the familiar as unfamiliar, to estrange things away from what you expect and work to generate things that your eyes did not see at first glance. This skill is key for architects to force themselves to look at things with fresh perspectives, rather than with preconceived notions and subconscious bias.
Students start by zoning out a preselected plan - finding interesting shapes and forms on an already existing drawing. Using Adobe Photoshop, students select these areas and manipulate the image to become white lines and areas on a black background. We teach about contrast and general drawing sensibilites while developing Photoshop skills.
From this point, the images move to Rhino 3D, where students trace their zones into linework. They compose the shapes onto a frame, thinking about positive and negative space and the relationship between.
Using these flat lineworks, students then split their shapes across the different panes, learning ways of working with lines in Rhino.
The shapes are folded up, 2D to 3D using Rhino. This introduces a new dimension of space, and teaches about moving and scaling in different ways.
Students then move into Adobe Illustrator, where they add color to their created drawings. They are constantly considering inside/outside, positive/negative, normal/inverse. The end product is a ‘sleeve’, where spaces aren’t entirely solid or roomlike.
With the inverted forms, students create a ‘volume’ at the same time.
Finally, students use Photoshop to create an abstracted image of their work. They are encouraged to be maximalist here, and experiment using different tools. Jacob wanted his to resemble Squidward.
“Thru the Floor” designed by Zione Grosshuesch, Ally Rees, Osama Sukkar with Yojairo Lomeli and Mason Magemeneas
A primary skill of an architect is the creation of three-dimensional space, in clearer words a room or volume. This section introduces students to techniques of design ideation, development, abstraction and representation through physical modeling and non-scalar material assemblies. Students should produce constructs that exemplify and interrogate concepts of space, form, mass, and tectonics.